So, these are the tables I carry around in my head.
If you are looking for tactics, you'll find those in the unit descriptions and in the example army lists.
You will however find your tactics mandated by what units you bring to the table.
So, I hope this Daemon Guide helps you decide what to bring, knowing what each units role is...well, that's key to building your army and having an in-depth understanding of what each unit is capable of combined with the tactics in each units description and you should be well on your way to understanding the Daemon Army and using it properly..
The table is kept simple, all questions are in yes/no format. For more in-depth reasoning, please view each units entry.
Here are the explanations for what each rating is:
Melee: This unit is capable of melee, if not capable of ranged is solely effective in close combat.
Ranged: This unit is capable of ranged attacks, if not capable of melee it should remain out of close combat.
Anti-Infantry: This unit deals with enemy infantry and does so well.
Anti-Tank: A little more tricky, this unit has a good chance at getting penetrating hits on AV10 (normal vehicles) in close combat. Shooting attacks are not considered, as almost all of a Daemon armies shooting is S8 AP1 (Bolt of Tzeentch) which is fine against light tanks but is not a heavy tank killer. Nor are attacks against enemy Dreadnoughts in close combat, as most of a Daemon army is stymied by such mechanical beasts.
Tough: Whether it's a high armor value, high toughness, a special ability, or a combination; the unit is difficult to get rid of.
Fast: Due to fleet, cavalry, flight, or beast status; this unit is fast and is able to move faster than standard infantry movement. Being able to run does not make a unit fast, being able to fleet does--because you can assault afterwards, and in a slow assault oriented army being fast is good.
Daemonic Unit | Melee | Ranged | Anti-Infantry | Anti-Tank | Tough | Fast |
Bloodthirster | Yes | No | Yes | Yes | Yes | Yes |
The Blue Scribes | No | Yes | Yes | Yes | No | Yes |
Epidemius | No | No | No | No | Yes | No |
Fateweaver Oracle | No | Yes | Yes | Yes | Yes | Yes |
Great Unclean One | Yes | No | Yes | Yes | Yes | No |
Herald of Khorne | Yes | No | Yes | Yes | Yes | No |
Herald of Nurgle | No | No | No | No | Yes | No |
Herald of Slaanesh | Yes | No | Yes | Yes | No | Yes |
Herald of Tzeentch | No | Yes | Yes | Yes | No | Yes |
Keeper of Secrets | Yes | No | Yes | Yes | Yes | Yes |
Ku'Gath Plaguefather | Yes | No | Yes | Yes | Yes | Yes |
Lord of Change | No | Yes | Yes | Yes | Yes | Yes |
The Masque | No | Yes | No | No | No | No |
Skarbrand Exiled One | Yes | No | Yes | Yes | Yes | Yes |
Daemonic Unit | Melee | Ranged | Anti-Infantry | Anti-Tank | Tough | Fast |
Skulltaker | Yes | No | Yes | Yes | Yes | Yes |
Beasts of Nurgle | Yes | No | Yes | No | Yes | No |
Bloodcrushers of Khorne | Yes | No | Yes | Yes | Yes | No |
Fiends of Slaanesh | Yes | No | Yes | Yes | No | Yes |
Flamers of Tzeentch | No | Yes | Yes | Yes | No | Yes |
Bloodletters of Khorne | Yes | No | Yes | No | No | No |
Daemonettes of Slaanesh | Yes | No | Yes | No | No | Yes |
Nurglings | Yes | No | No | No | Yes | No |
Pink Horrors of Tzeentch | No | Yes | Yes | No | No | No |
Plaguebearers of Nurgle | No | No | No | No | Yes | No |
Flesh Hounds of Khorne | Yes | No | Yes | Yes | No | Yes |
Furies of Chaos | Yes | No | Yes | No | No | Yes |
Screamers of Tzeentch | No | No | No | Yes | No | Yes |
Seekers of Slaanesh | Yes | No | Yes | No | No | Yes |
Daemon Prince | Yes | No* | Yes | Yes | Yes | No* |
Soulgrinder | Yes | Yes | Yes | Yes | Yes | Yes |
The only real exception to the yes/no format are the Daemon Princes, who can be both ranged and fast units but by default are not.
2 comments:
Ku'gath the plaguefather should be "yes" for ranged. He has Necrotic missiles.
Skulltaker should be slow?
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