Gifts of Chaos

Here we have the 'undivided' gifts, available to almost anyone.

Boon of Mutation: So instead of annihilating the enemy in close combat, you can turn one into a spawn. A worthless holdover from the Chaos Space Marine codex, leave this power in the trash bin it was retrieved from. Ahriman is a sad panda.

Breath of Chaos: Very good at killing infantry. In single bursts, does virtually nothing to vehicles. Only a massed flamer unit can add up a bunch of hits, and even then...I've seen how random it really is. Use it for killing infantry first and always, vehicles only when it's incidental or the only target--you'll be disappointed when your flamer doesn't do much.

Chaos Icon: Woohoo, you can deep strike your CC army and not scatter. Boohoo, by the time you are in position for whatever to drop into position, your enemy has already reacted and either blocked the deployment or rendered it useless. Leave it at home, and scatter. You are already playing a random army, don't mess with the system!

Iron Hide: It's power armor. On Daemon Princes, it's a huge piece of expensive wargear.

Daemonic Flight: Jump Pack movement, and again...Daemon Princes pay through the nose for it.

Apparently carrying the jet fuel or magic juju beans to power these two items through the warp into realspace is very taxing...

Daemonic Gaze: A decent S5 anti-marine ranged attack. If you get it for free, great. If you want to boost your shooting a bit, go ahead and grab it. Since you can't really make torrent of fire heralds or daemon princes, it's pretty much a pathetic attempt at shooting.

Unholy Might: +1 bonus to strength. Bring it wherever possible, gives you utility against vehicles and better chances to wound opponents. Really, you want this one.

Instrument of Chaos: Piece of shit fantasy gear in a sci fi world. A points burner when you don't have anything else to spend 5 points on. Call it the searchlight upgrade for the Daemons.

7 comments:

Anonymous said...

Have to disagree with you on Chaos Icons. I buy 2, one for each wave. It's nice to have a safe spot to bring in reserves. Taking some of the randomness out of the army can't be bad.

Stelek said...

I guess.

There's a lot of board to place your guys on, and except for soulgrinders you really don't need scatter protection...and the way the army works, in general you don't need precise placement.

Anonymous said...

Its funny how you manage to say nothing useful about any of this stuff...

Stelek said...

I love haterz from the interwebs.

Post anon.
Make a snide remark.
Never return.

Got it, formula for being a dick.

miguel said...

I don't get why you think instruments suck. Those things have managed to win me more combats that I can think of. it's increadible for 5 points

Stelek said...

1) If you are losing combats with Demons, you are doing something wrong.

2) You can only 'win' a combat by 1 with an instrument, and only if you tie which should be a very rare day with Demons.

So, they suck because they aren't needed and if they are--winning combats by 1 isn't going to win you games.

Please, no debates about how you made Guard run away with your instruments on your Tzeentch demons, k? ;)

Anonymous said...

Im surprised u think boon is worthless! its pretty good at hiden fists and sm characters!

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