Mixed Army: Slaanesh and Tzeentch

Slaanesh and Tzeentch, speedy movement and lots of shooting. What's not to like?

2000 Pts - Chaos Daemons Roster - Slaanesh and Tzeentch

1 The Masque @ 100 Pts
Unit Type: Infantry; DG: Instrument of Chaos; DGS: Aura of Acquiscence; DGS: Rending Claws; DGS: Soporific Musk; DGT: We Are Legion; rDGS: Pavane of Slaanesh; sW: Rending; S: Fleet; S: Hit & Run; S: The Eternal Dance; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

1 The Blue Scribes @ 130 Pts
Unit Type: Jump Infantry; S: Independent Character; rDG: Boon of Mutation; rDG: Breath of Chaos; rDG: Daemonic Gaze; DGT: Master of Sorcery; DGT: We Are Legion; rDGN: Aura of Decay; rDGS: Pavane of Slaanesh; rDGT: Bolt of Tzeentch; rDGT: Warpfire; S: Watch This!; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

6 Fiends of Slaanesh @ 190 Pts
Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; DG: Unholy Might (x1); S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

6 Fiends of Slaanesh @ 190 Pts
Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; DG: Unholy Might (x1); S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

6 Fiends of Slaanesh @ 190 Pts
Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; DG: Unholy Might (x1); S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

8 Pink Horrors of Tzeentch @ 146 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Pink Horrors of Tzeentch @ 129 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Pink Horrors of Tzeentch @ 129 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Pink Horrors of Tzeentch @ 129 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Pink Horrors of Tzeentch @ 129 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Pink Horrors of Tzeentch @ 129 Pts
Unit Type: Infantry; rDGT: Warpfire; rDGT: Bolt of Tzeentch (x1); S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

8 Seekers of Slaanesh @ 136 Pts
Unit Type: Cavalry; DGS: Aura of Acquiscence; DGS: Rending Claws; sW: Rending; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

8 Seekers of Slaanesh @ 136 Pts
Unit Type: Cavalry; DGS: Aura of Acquiscence; DGS: Rending Claws; sW: Rending; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

8 Seekers of Slaanesh @ 136 Pts
Unit Type: Cavalry; DGS: Aura of Acquiscence; DGS: Rending Claws; sW: Rending; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Total Roster Cost: 1999

Unlike the wall of slow tough beaters the Khorne / Tzeentch list provides, this one is very fast but works in a similar pattern.

Wave 1:

Masque, Blue Scribes w/1x8Horrors, 5x7 Horrors.

Wave 2:

3xFiends, 3xSeekers.

Drop down and start shooting away. People won't like all the shooting you put out.

After turn 1, you start dropping fast CC units into position to counterattack anyone moving towards your horrors.

The fiends are your real weapon as they can Hit & Run away from combat, letting you lock dangerous enemy units down and then leave combat so you can shoot the everliving crap out of them with your horrors.

Giving the enemy quite a dilemna, kill the horrors (harder to kill at range with such numbers) or kill the non-troops?

Makes the army work very well.

The Masque and The Blue Scribes are support elements, nothing more nothing less.

3 comments:

Chumbalaya said...

I'm running a Slaanesh/Tzeentch mix, it's a lot of fun compared to the usual Bloodcrushers/Plaguebearer bunker lists I see all the time.

I run a Keeper with Musk, 15 Fiends, 2 jetbike Tzeentch Heralds (bolt, master of sorcery, we are legion), 30 Horrors (3x 10 w/ bolt and 1 changeling snuck in), and 2 Tzeentch Princes (bolt, gaze) at 1750.

The Keeper, DPs and Horrors all drop first to dish out the pain at range, while the jetbikes and Fiends come in as the second wave.

Basically I'm blasting things to pieces while the Fiends and Keeper bounce around killing people.

Do you think it would be effective in a tourney setting?

Great job on the guide again.

Stelek said...

Yep I do, if you remember that mech forces will ruin your day and GK will just automatically win.

Unless you cheat and deploy on the board or something. ;)

Chumbalaya said...

Isn't that how we're supposed to play at tourneys, precedence and all that :P

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