Furies of Chaos

In a nutshell: Lost WS and I from the non-sucky Chaos Space Marine book. Must be because...meh, some stupid GW reason. Model not selling, make it suck worse and remove it from the line! Ugly anyway. Harpies much better looking. These can't be joined by a Herald so they have a very weird 'we are chaos but we hate chaos undivided' concept going on.

Pros: 3 attacks on the charge, jump pack troops. S4. Not horrible. You can run a bunch if you want to, I think that's about the only way to run them is in large numbers. They do compare favorably to the other Fast Attack choices, but as I've said elsewhere in the review...

Cons: Daemon Fast Attack choices are models looking for a home. The unsuck home. Sadly, that's where they are right now and will probably stay. See, their problem is, in CC...they tend to get beaten up by tactical marines. While marines aren't the lowest of the low or anything, they are the de facto standard you need to compare against. No rending, furious charge, or power weapon attacks nor any upgrades at all. Definitely the black sheep of the Chaos Daemon family.

Tactics: Use just like most other jump pack troops. These are, however, even more fragile than marine assault troops so you really need to support them. Locking up a enemy unit then hitting them with a big unit of these guys is I think the best and really only tactic for this unit. If you think of them as a flanking unit, not a main combat unit, I think you won't be far off.

Final word: More utter crap from GW. Do not buy Harpies to sub for these models, the current 'official' models are such utter rubbish I can only see them being replaced with a plastic kit in a few years time or see the entire unit/line being binned entirely. If you have them, I hope you can field large (12-15) units so they can bring some use to your Daemon army. Otherwise, skip this subpar unit (rules and models--a double whammy) entirely.

4 comments:

Chumbalaya said...

They're just CSM lesser Daemons with wings, and if they don't want them, why should we?

They have a decent statline and good movement, but if you look at the top of the page you'll see Flesh Hounds for the same price.

It's really a tough choice :P

Stelek said...

They can't keep up with the Bloodthirster despite having a greater possible movement range in a single turn. So they were replaced with Furies and the army is better as a result. I like to call it playtesting. ;)

See, dogs can only go 6+D6+6+D6+12 while the Furies can go 12+D6+12+6.
The furies are not slowed by difficult terrain (except when assaulting) either where the dogs are.

That's 24+D6 of automovement versus 12+2D6 of automovement.

So people trying to flee from you, cannot. When someone retreats and you advance a big target by itself, what happens?

Right, it gets the Flyrant treatment and you put it back in your case. :P

The furies are effective bodyguards for the bloodthirster, because no matter how you cut that pie...30 jump troops, even subpar ones, are FREAKING AMAZING when there's a pair of bloodthirsters pounding around. lol

Chumbalaya said...

That's a cool idea, I'll have to try it some time.

Haven't gotten much use out of the Bloodthirster, probably because I only run the one. I prefer Heralds on chariots, or I just spend all my points on Fiends and Tzeentch DPs.

Stelek said...

Yeah gotta run two Greater Demons. They scare people lol.

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