Great Unclean One

In a nutshell: Big, ugly, hard to kill. Unlike the rest of the Nurgle units, is also quite capable of killing you in close combat.

Pros: A big fat target that most enemies will find very hard to drag down, given the 5 wounds and 25% wound rate and T6...that's 20 hits you have to put on T6. Not exactly easy. Personally I'd bring 2 GUO before I brought Epidemius along, the Tally is nice but 5 Nurgle MC don't need it nor really benefit from it.

Cons: Slow as dog shit on a winter's day. Did I mention it's slow? Ok, sort of slow. The MC status helps a bit but still, he's no spring chicken. Also utterly incapable of doing anything ranged wise.

Tactics: Lumber forward. If you bring two, you should probably bring two flight/armored nurgle DP with Noxious Touch as the hitting power of your army, and hope you can do enough damage that before those units die...your plaguebearers are relatively safe. In a Nurgle army, anyway. In a mixed army with a Plaguebearer unit sitting in the back, they make excellent guardians of your objective. Few will come anywhere near you, and for 5oo points you have a nearly invincible objective grab. Throw everything else at the other guy and see what people think of Nurgle then.

Final word: For a basic 160 points, is very worthwhile for a Nurgle army as the Heralds are such crap. Bring 2, don't upgrade, and watch as they stay around forever. If you face GK, keep them in cover! Go ahead, ask me how I know. ;)

5 comments:

Warmaster said...

I really like the nerf grenades on the guo. Only because of the -1 attack for chargers. For 5 points it really does seem like a steal.

Theres nothing like watching 30 orks pile into one and only doing 1-2 wounds.

Stelek said...

It really is.

Orks can drag one down, but it usually eats an entire boyz squad to drop it...and mostly it's how good or bad the Nob does, and whether the squad has been hurt at all before being engaged....the Nob needs all those buffer wounds.

Anonymous said...

Blight Grenades are actually a must. When you're tough, why not make yourself even tougher by negating the enemy's charge bonus (they'll often get to charge Nurgle units because they're slow)? That's good for all units. The offensive grenades are good for the Daemon Princes because- despite being Nurgle- they still have Initiative 5 and will stomp things even if they're in cover.

No need to ask- I play Grey Knights and Daemons. Grey Knights, heroes even among Space Marines and possessing the greatest skill ... don't bring grenades of any sort to the fight (just as baffling and unjustified as the entire Eldar army being unable to bring Search Light equivalents). Watch out for power armored Justicars, though, they can take Frag Grenades as wargear.

Stelek said...

Blight Grenades are not really a must, given how few assault units are actual threats to Nurgle Demons.

They also aren't allowed on Great Unclean Ones so what the point of this comment was is beyond me. Are you talking about Cloud of Flies? Most assault units can't harm him and those that can, will kill him whether you have defensive grenades or not. i.e. Thunder Shield Terminators beat the GUO flat.

Anonymous said...

true, but knocking 5 attacks off a five man TH/SS squad can make a big difference. Especially for 5 pts.

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