Herald of Khorne

In a nutshell: Killy death. If you see this guy coming your way, you'd better drop him before he gets there. :)

Pros: He's a very strong multi-task destroyer. The only herald that comes with a power weapon and knows how to use it. Mounted (always should be mounted, yes?) he's a bad ass and hard to put down. S7, 5 attacks on the charge, T5, WS6, I6...yes please?

Cons: His only real drawback is he is slow. The way you mitigate this is by running multiple heralds of Khorne. Given his ineffecteviness against Dreads, you might consider rending but I think having other units handle Dreads so he can rampage among infantry is probably best.

Tactics: This is a mini-MC. A slow 'minime' bloodthirster, a little weaker but against regular troops and most MC he's still very dangerous. In the end, he's a super bloodcrusher unit all by himself. Use him accordingly.

Final word: Put him in a Chariot, and unleash the beast! Never run a herald of Khorne on foot, it's just silly. Drop him and his other friends right in front of the enemy and when the smoke clears, charge!

4 comments:

Anonymous said...

Don't put him in a chariot. Put him in a jugger instead. For 1 more wound you lose the ability to hide in a unit? No thanks.

Stelek said...

I guess my counterpoint is, for 105 points I get a 3 wound bloodcrusher?

No thanks.

This was fun!

Anonymous said...

Don't forget that he had no Grenade equivalents, unlike Slaanesh. Fury of Khorne isn't as cheap as Blessing, but it's still good insurance to take. It's best to avoid Dreadnaughts, but when you can't it's well worth it to have a decent chance of wrecking it.

Stelek said...

It's virtually no chance of wrecking a dreadnought. It's all about 'I hope'. Odds are your herald will be dead long before he finally gets that lucky hit and gets the 1 in 3 kill result.

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