Bloodletters of Khorne

In a nutshell: Power weapons on basic troops! The 40k universe turns upside down, news at 11!
Well there's gotta be some kind of downside, right? Read on!

Pros: For a little less than a Vanilla Space Marine, you get WS5, 3 attacks on the charge, and power weapons. Seems like a good deal to most people. Let's not forget they have furious charge, so they go first...hit on 3+...wound on 3+....yeah, they are a real beat down for marines.

Cons: Mobility. 5+ save. If regular marines can be torrented to death and they have a 3+ save, what do you think will happen to guys with power weapon attacks? You guessed right, death en mass from everything the other guy has. Boo!

Tactics: Run at enemy, hope you make it. Sadly, while quite dangerous to basic troops (and even basic AV10 vehicles when charging) they aren't exactly hard to get rid of. So, how do you make these guys work for you instead of being annihilated? Why, multiplicity of target syndrome, of course. Works best in a Khorne army, where you might be slow you can offer a lot of power weapon attacks on every unit you've got. ;)

Final word: In a pure Khorne army or a (gasp, umm...what's a heretic to a heretic? umm..believer!) mixed Khorne/Tzeentch army you can make use of these guys. Sadly if you try to use them as anything but a minor threat, you'll find yourself back in the warp before you can scream 'Blood for the...wtf!'. ;)

2 comments:

Phenix said...

Wow... did I time warp back to 4th edition CSM...

Last time I played them, I wrote iron hide down on their stats for a 3+/5+ save!

That's what I get for being cheap and not buying army builder...

Sucks to be my noob enemies! Guess I'd better come clean and give them a fighting chance next time...

Anonymous said...

oh, if only our daemons got power armor...
(remembers inv's, fearless, and eternal warrior)
well, that almost makes it worth it.

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