Herald of Nurgle

In a nutshell: Definitely not the tallyman. Does not offer a whole lot to a Chaos Daemon army, but let's take a look.

Pros: Hard to kill, about as hard to kill as well 2 or 3 Plaguebearers. What this unit really gives you, is a herald to go with your plaguebearers and give them a shooting attack. Not a bad thing really, also not great.

Cons: It's not great for one reason--plaguebearers and their heralds still do not win CC fights. Sure they can beat up Tau and IG, but that doesn't say a whole lot. Essentially, you get one shot with breath of chaos or an annoying aura of decay until you get dragged down.

Tactics: You can, if you wish, bring these in a Nurgle themed army but unlike the other Heralds which are excellent buys...only Epidemius is really any good in this class. Bring along GUO's instead, for double the cost you get a much more useful unit.

Final word: Crap. Utter crap. There are better ways to spend your points, not the least of which is standard plaguebearers. Invest in those instead (after you've bought some GUO's).

8 comments:

Warmaster said...

I agree utter crap for the most part. The only time I would take them would be in an epi based all nurgle list. Giving them the palaquin and breath and then suicide dropping them in for some early tally racking.

Unholy strength might actually be a usefull addition as it actually gives him a much better chance at popping av10.

Stelek said...

Said list doesn't really need Epi, as the big 5 guys you can bring...only the GUO gets any benefit from the Tally, and odds are that won't matter either as the shots/hits that fell the GUO usually deny FNP anyway.

Anonymous said...

Don't forget how different Feel No Pain is in a Nurgle army. They are not Space Marines: Battle Cannons, Krak Missiles, and even Thousand Son Bolters do not deny Nurgle units their Feel No Pain save due to their high Toughness. When that gets buffed by the tally the Heralds can become an oppressive bog unit.

That said, I still see no point to them. I take Aura of Decay whenever possible, though. The attack is weak, but it adds to the tally, adds attacks to units that are nearly incapable of dealing damage, and-- this is the clincher-- it's indiscriminate.

I was floundering badly against a castled Eldar army and Aura was one of the few ways I could get at the Farseer and Warlocks. Dire Avengers with Distract and Defend were blocking my way, but the Farseer/Warlocks with Doom + Fortune were within range. Suddenly, Str2 isn't so forgettable- the one thing that is able to reach them and not so weak considering the low Eldar toughness.

Stelek said...

One game against a poor list does not make an ability 'good'.

A properly built Eldar list will have Warlocks on Bikes, so the S2 no armor pierce hit is crap when the other guy is wounded on 6's and has a re-rollable 3+ save.

It's crap.

Anonymous said...

regarding the krak missiles etc not killing death guard, cause their t5, cant they still be instant deathed (negating the fnp) because their only t4(5) because of the mark?

I might be wrong... stelek?

Stelek said...

Umm...where did I say that?

Anonymous said...

Darios speaking:
jep death guard would have that problem.... but nurgledeamons dont have t5(4) they come with at least solid t 5 so no battle cannons etc.
(btw. anyone out there able to explain why 1000sons bolter should ignore FNP?!)

Anonymous said...

oh, and you can forget about little things called "instant death", "morale checks", and to a lesser degree, "good AP/power weapons". This is Daemons, bro! Quit worrying about the aforementioned problems, and worry that you're saving on fives, deepstriking everything, and only half your army is on your table at any time. Thus is the two-edged sword of Daemons.

Post a Comment