Herald of Tzeentch

In a nutshell: One of my personal favorites, able to move and fire the Daemons 2nd best (ok, really 1st best but whatever) anti-tank shot. Also able to fire at marines out in the open and hurt them with it's standard attack and the at shot (or split fire). I see many players running flamers as their heralds, or the blue scribes. Heralds gain power when there are a lot of them, mounted on chariots. This unit is the same, mounted on a chariot it's a Jetbike unit...you don't really have to mount it on some crazy flying contraption...almost any model will do really (within reason, of course).

Pros: The only Herald able to fire reliable anti-tank, anti-infantry, and bring a power weapon. Not that I'd advise it, but I've enjoyed seeing the Herald kill a lone marine or two. It isn't wise to run this out on it's own in Jump Pack mode, it's easily killed. Bringing it in Chariot mode gives it a bunch of wounds and effectively it becomes very difficult to bring down as it takes 10 (yes, TEN) wounds to drop it. Think of it as a old school 4th edition vehicle, able to move and fire a heavy weapon and a anti-infantry volley...but at different targets.

Cons: It is not a CC unit, it can barely hang with IG and Tau on the charge...this is however a very useful shooting unit. Don't move closer than you have to, you can be easily annihilated by a rapid fire unit and any kind of CC unit will usually crush you and wonder what that spot on the ground was before they stomped it.

Tactics: Cannot stress this enough: Keep it out of combat and at max range...you'd be surprised just how much damage 3 or 4 of these guys do over the course of a game. BS4 is priceless, if you want a shooty Daemon army and don't bring these...you are asking for other armies to laugh at your pathetic shooting and roll you.

Final word: The best counter Daemons have against mobile mech armies. If you have any dreams of winning a tournament when you face something your Bloodcrushers can't handle, this unit is the one that will do it via shooting.

3 comments:

Anonymous said...

Why does it take 10 wounds to drop a 5 wound model?

What am I missing?

Stelek said...

Heralds of Tzeentch have a 4+ invulnerable.

So statistically, that cuts out 50% of the incoming wounds.

10/2=5.

Anonymous said...

Oh, I don't really rely on statistics...

I got rolled just last night with Tau, I only made about 3 of 40 armor saves...

And I beat a Superior Sister of Battle with an assault from 6 Fire Warriors.

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