Slaanesh units only.
Aura of Acquiescence: Super nerf grenades! Nobody gets assault bonuses, and you go in init order. Not bad for the highest init units in the Codex...and the most fragile.
Pavane of Slaanesh: Mini-lash. Can be used once per enemy unit to move them D6". You can build an army around this, but if it's a Slaanesh army....just how far did you drop from the other guy, mr. fleet and/or beast-cavalry charge range??
Rending Claws: Gives Rending, duh! Also counts as a pair of CC weapons, so you get +1 attack.
Soporific Musk: Hit & Run that for every Slaanesh unit only fails on a 6. Yes please! Great ability, if you don't have it but can buy it...do!
Transfixing Gaze: Ho hum, deny one enemy one attack. Since you go first and are probably going to torrent the enemy dead...who cares about this? Silly ability.
Gifts of Slaanesh
Labels: Daemonic Gifts
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3 comments:
I find this very helpful on daemonettes, if you give it to 2-4 of them. I use them in accompaniment with my GUO for hunting down MC's and IC's. On anything else except maybe seekers, it isn't worth it, I agree.
-SnaleKing
Transfixing gaze is good for tying up MC's or walkers ( IG scout walkers) give it to 4-5 daemonettes and the walker/MC can't attack- it doesn't say anything like "to a minimum of 1 attack" like it probably should. I've kept dreadnoughts out of the action and bombarded them with crap-strength rending attacks. roll a six, then a 3, and glance! yay!
Fail tactic.
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